donkey kong country platforms

donkey kong country platforms

[72], Although contemporary critics had praise for the game's fluid and fast-paced platforming, some retrospective reviewers have since taken a more critical stance and described its gameplay as overrated. [24] Rare initially considered using the Super Mario character Wario as the antagonist and developed a storyline in which he stole a time machine from Mario, but Nintendo instructed Rare to create original characters instead. Donkey Kong Country‘s extremely fun but relatively traditional 2D platforming didn’t do much new in terms of gameplay, opting to stick pretty closely to the same fundamentals as another classic Nintendo series starring a beloved plumber with a red hat. (inoffiziell oft abgekürzt als Donkey Kong Country 3 oder DKC3) ist das dritte Side-Scrolling-Jump-’n’-Run-Computerspiel der Donkey-Kong-Country-Reihe, das von Rareware für das Super Nintendo Entertainment System (SNES) entwickelt wurde. Test: Donkey Kong Country: Tropical Freeze (Plattformer) von Michael Krosta , 02.05.2018 Einseiter 1 2 3 Fazit Pro & Kontra So testet 4 Players Released 1994. The Donkey Kong Country GBA Trilogy", "1UP's 2005 list of the 10 most overrated games", "17 videogame soundtracks ahead of their time", "Videogames Vie for Online Eyes: Sega, Nintendo, Acclaim Finding Target Audience in Front of Computer Screen", "Donkey Kong Land Review (3DS eShop / GB)", "Why King K. Rool is dominating Smash fans' attention, and affection", "Nintendo plans to release Donkey Kong Country Returns 3D on May 24", "Test du jeu Donkey Kong Country sur SNES", "Donkey Kong Country for Game Boy Advance", "E3 2010: Shigeru Miyamoto Likes Donkey Kong Country After All", "3DS Virtual Console gets SNES classics – Earthbound Donkey Kong Country, more", "Diddy Kong joins Smash Bros. Brawl roster", "Year of the Monkey: Going ape over Donkey Kong's 25th birthday", "Donkey Kong Country, Streets of Rage, New Adventure Island, The Legend of Kage", "Donkey Kong Country Review (GBA) review", "The Donkey Kong Timeline Is Truly Disturbing", "I only added teeth, bandana and shades to the DK model back in '94, but I still get to claim Funky as mine He looks much better now, btw", "Aping Mario? [58] Donkey Kong Country returned to the Wii U's Virtual Console in February 2015[59] and was added to the New Nintendo 3DS Virtual Console in March 2016. Wie auch bei seinen beiden Nachfolgern ist es im ersten Teil von Donkey Kong Country nicht nötig alle Buchstaben (K-O-N-G) zu sammeln. [46], David DiRienzo, writing for Hardcore Gaming 101, described Nintendo's Donkey Kong Country promotion as "marketing blitzkrieg": "it was everywhere. Help Donkey Kong and his friends save their home and banana hoard from marauding Vikings in Donkey Kong Country: Tropical Freeze, the second entry in … Das Spiel hat mich umgehauen wie kein Zweites es bis dato geschafft hat. Wurden alle Geheimräume eines Levels aufgesucht, so erscheint hinter dem Levelnamen ein Ausrufezeichen (! [34][32] Wise composed "Aquatic Ambience" after he realized he could use the Wavestation,[29] and considers the track his favorite in the game and its biggest technological accomplishment in regards to the audio. Many nostalgic gamers would argue that the game is worth playing for the music alone. It was first released on November 21, 1994 in North America and on November 24, 1994 in Europe. Vorwort . [32] The title screen theme, added towards the end of development, is a remix of Nintendo's original Donkey Kong theme and was written to demonstrate how Donkey Kong had evolved since his debut. [20] Sometimes, artists would shut down other artists' computers in the middle of the process so they could render their models. After developing numerous Nintendo Entertainment System games in the 1980s, Rare, a British studio founded by Tim and Chris Stamper, purchased Silicon Graphics workstations to render 3D models. The franchise consists mainly of two game genres, but also includes additional spin-off titles of various genres.. Ultimate", "It's Gonna Be a Video Jungle Out There : Video-game stars Donkey Kong and Sonic the Hedgehog will battle it out with new games backed by tech advances and mega-marketing", "Donkey Kong Country (SNES / Super Nintendo) Game Profile I News, Reviews, Videos & Screenshots", "Donkey Kong Country Turns 25: Gaming's Biggest Bluff", "10 Interesting Things About Donkey Kong", "The 'Donkey Kong Country' Soundtrack Is Better Than Xanax", "Donkey Kong Country Back On Wii U After Mysterious Two-Year Absence", "Six Donkey Kong Games Arrive on Virtual Console", "GameSpy's 2003 list of the 25 most overrated games of all time", "Nintendo Was Worried Donkey Kong Country Was 'Too 3D, https://en.wikipedia.org/w/index.php?title=Donkey_Kong_Country&oldid=999318382, Super Nintendo Entertainment System games, Video games with pre-rendered 3D graphics, Video games scored by Eveline Fischer Novakovic, Video games developed in the United Kingdom, Multiplayer and single-player video games, Articles containing Japanese-language text, Short description is different from Wikidata, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in multiple platform mode, Official website different in Wikidata and Wikipedia, Creative Commons Attribution-ShareAlike License, This page was last edited on 9 January 2021, at 15:55. Donkey Kong Country (in Japan unter dem Titel Super Donkey Kong erschienen, abgekürzt DKC) ist ein Side-Scrolling-Jump-’n’-Run mit flüssig animierten, dreidimensional wirkenden Figuren und teilweise britisch angehauchtem Humor in Form von Wortspielen, comicartigen Animationen und Slapstick-Einlagen.. Mit dieser Videospielserie veränderte Rareware die Spielweise von Shigeru … Ranking high among those meritorious titles, though, sits developer Rare’s 1994 megahit Donkey Kong Country. Rare's NES output generated enormous profits, but demonstrated little creativity. [18] Adapting to the cutting-edge SGI workstations was difficult;[20] Steve Mayles said they had "a really steep learning curve". [5][7] Each section of the map has one boss at the end, which must be defeated to advance through different parts of the overworld. [51] Provo similarly praised Rare's "valiant" effort for trying to keep the design, visuals and sound as faithful as possible with the SNES original. Rare also attempted to keep the look of the levels consistent so completely different landscapes would not be right next to each other. [23] Rare developed a compression technique that allowed the team to incorporate more detail and animation for each sprite for a given memory footprint, which better preserves the pre-rendered graphics. [21] The staff made Donkey Kong Country a side-scrolling platformer because they had grown up playing Nintendo's Super Mario games and wanted to deliver their own "modern" take. Each animal can be found in an appropriately themed level: for example, Enguarde, a swordfish that can defeat enemies with its bill, can only be found underwater, while Squawks, a parrot that carries a lantern, is found in one cave level. [21] Wise faced numerous challenges due to the technological restraints of the SNES, such as being unable to directly use a keyboard. In 40 side-scrolling levels, the player collects items, defeats enemies and bosses, and finds secrets on their journey to defeat K. Rool. Rare's audience included Miyamoto, Game Boy creator Gunpei Yokoi, and future Nintendo president Genyo Takeda. And as if everything it already offered wasn’t enough, its utterly fascinating soundtrack remains one of the best to ever grace video games, melding together moody ambience for its quieter levels with jazzy jungle grooves for its more bombastic moments. It also helped establish Rare as one of the video game industry's leading developers and re-established Donkey Kong as a key Nintendo franchise. [94][95][96][97][98][99], In the years following the game's release, rumours spread that Miyamoto disliked Donkey Kong Country and found it amateurish,[14][100] provoking him to create the hand-drawn art style of Yoshi's Island. The majority of the game takes place in linear levels, populated with various obstacles and enemies, which mostly involve the player traversing the stages by running, jumping, or defeating enemies by jumping on their heads or rolling into them. [41], An alternate, competition-oriented version of Donkey Kong Country was sold through Blockbuster Video. [31] Rare allocated 32 kilobits to Wise. Each level on the map is marked with an icon: unfinished levels are marked by Kremlings, whilst completed areas are marked by Donkey or Diddy. [81] Vera Brinkmann from Aktueller Software Markt considered the graphics the best she had seen on a home console, with particular praise for the fluid running animations. [18], To showcase the graphical fidelity and immerse the player in the game, Rare chose not to include a heads-up display, with information such as the player's banana and life counts only appearing when relevant. [60] It was also included in the Super NES Classic Edition, a dedicated console Nintendo released in September 2017,[61][62] and released on the Nintendo Switch for Nintendo Switch Online subscribers in July 2020. [2][43][44] Nintendo World Report's Justin Berube wrote that Exposed was "probably the first time most people outside of Nintendo learned about the [Treehouse]" and "allowed players to see a game in action at home before it was released... the path to learning about upcoming games was no longer confined to magazines". Zum Durchspielen auf 101% ist es nötig, alle Bonusräume des Spieles aufzusuchen. [74] Strauss thought it was wise that Nintendo opted not to emulate the arcade-style gameplay of the original Donkey Kong, while Olney considered the game's new rope swinging and barrel blasting mechanics to be a welcome variation. Language: Multilanguage. [104] In addition to starring in Donkey Kong Country 2, Diddy Kong featured in his own spin-off, Diddy Kong Racing (1997) for the Nintendo 64. [20], A few weeks into development, Rare, at the point when the team had established how the game would look, presented a demo to Nintendo in Japan. It was on the cover of every magazine. [4] In retrospect, Nintendo Life's Alex Olney said the pioneering graphics would survive the test of time,[7] while Oxford was more sceptical, saying that despite the "unholy coupling" of Donkey Kong Country's pre-rendered graphics and the SNES processor, the game featured a variety of "paper thin" backgrounds. [21][24] One attack, in which Donkey Kong smashed his fist on an enemy's head to leap, was cut because it interrupted game flow. Some levels feature unique mechanics such as riding in mine carts, launching out of barrel cannons, or swinging from vine to vine. Donkey, alongside his nephew Diddy, sets out on a journey to reclaim the banana hoard and defeat the Kremlings. Rare's redesign of the Donkey Kong character has been used in all future Nintendo games featuring him, including his appearances in the Super Smash Bros. series and various Mario spinoff titles. Donkey Kong Country Returns - Part 4: "Impossible Platforms" The chomping noises made by the Klaptrap enemy came from an artist who continually snapped his teeth as he worked, while Mark Betteridge provided the playable Kongs' voice clips and Sutherland voiced the Kremlings. And even emailing almost daily with Tim Stamper right up until the end. [21] Rare avoided mentioning that Cranky was the original Donkey Kong in the game and marketing materials, fearing that Nintendo would disapprove of the idea. Donkey Kong wurde … [17][18], When the NES's successor, the Super Nintendo Entertainment System (SNES), was released in 1991, Rare decided to limit its output and, around 1992, invested its NES profit in Silicon Graphics (SGI) workstations to render 3D models. [21] The features were enlarged to make them clearer, while his eyes were taken from Bayliss' Battletoad designs. [24] At the time, Donkey Kong Country had the most man hours ever invested in a video game, 22 years. ABOUT donkey-kong-country-3 First Released 08/11/2005 Platforms gba | snes | Wii | Wii U | snes | new-nintendo-3ds [34] The "DK Island Swing" was inspired by jungle and tropical-themed music Wise had been listening to,[29] while K. Rool's theme was heavily influenced by the work of Iron Maiden. [32], Composing Donkey Kong Country helped Wise establish his musical style. [14], In 1985, brothers Tim and Chris Stamper, British developers who previously founded the British computer game studio Ultimate Play the Game, established Rare to focus on the burgeoning Japanese video game console market. They will only be able to control that Kong unless they free the other Kong from a barrel. Donkey.Kong.Country.Tropical.Freeze.NSW-BigBlueBox. Gregg Mayles found the change useful, so he incorporated it into the level design.

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